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One of the downsides of using a cloud Mac service is that you will not be able to test on your physical device. These build services allow for easy continuous integration, allowing multi-person teams to automatically build and run tests on every release. Some of these companies also offer build services which are more for enterprise use. Affordable enough for somebody just getting started with iOS development. Most of the cloud-rental companies have plans that start as low as $20 a month. They offer a $1 per hour rate if you’re just getting started and want to test it out. MacInCloud is the most popular option and I’ve heard good reviews from that company. There are many providers and companies offering online Mac rentals. Rent a Mac from one of these companies and you’ll always have a performant machine to develop on – remotely! This is great if you need a very fast machine, but don’t want to carry it around with you. This strategy works well even if you have an older or slow machine! Since you’re not using your own hardware to run Xcode, your current machine’s performance matters less.
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You are then able to remotely access these machines easily from your Windows computer any where in the world. They then sell remote access to these machines for reasonable prices. You can get started almost instantly and most companies offer affordable plans with no commitments.Ĭompanies run Mac machines and connect them to the internet. This is my recommended option because it is easiest and takes the least amount of time.
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This option isn’t free, but it saves a lot of the headache of setting up a MacOS environment on your own. Renting a Mac machine hosted on the cloud is a great option to coding iOS apps on Window computers. I’ll break down each of these options so you can make an informed choice. The method you choose will depend on your needs and resources. You’ll have to use one of these methods to make iOS apps on Windows. XCode, the integrated development environment (IDE) for iOS development, does not run on Windows machines.